This fill layer allows you to quickly generate the simple pattern you need on the fly, which is very useful for those doing comic book illustration or similar highly graphics styles. ScreentoneĪ new fill layer option specialized in filling the whole screen with dots, squares, lines, waves or more. This has also been implemented for the shape drawing tools and the bucket fill, and had been long on the to-do list. The patterns of fill layers can now be transformed, allowing you to amongst others, rotate the patterns. The different pattern transforms possible now. This means that if your computer has multiple cores, Krita can subdivide the calculation work for making fill layers between them. Multi-threading for fill layersįill layers can now make use of multi-threading. This release brings a lot of updates and changes to fill layers. This was half by coincidence, one of our GSoC students this year focused on getting SeExpr integration going, one of the mentors decided to work in the same area, and two volunteer contributors also came up with pattern and texture related features. I’ll be documenting my experiences along the way to try to find problems in the onboarding process, so that we could also streamline this process in the future if need be.If we had to give a theme to this release, it would be textures and patterns. I’m also going to try and join IRC / official communication channels of the team. I’ve been trying to compile Krita on an M1 Mac, but it’s been proving to be quite challenging. I want to wrap things up saying I will try to be more present in the development side of things. However, I know that having a great mobile UI would be a huge undertaking. I also feel like a great iPadOS app would be a genuine game changer, I’ve been in Procreate’s forums, and there IS demand for a powerful native app a bit more feature-rich. It’s common knowledge at this point that Mac and iPad users are more willing to pay for their apps (I know I am, I’ve already paid for 4 apps, 3 of them art-related), so this could be a huge boost to the team’s revenue stream. On that topic, I also strongly believe that you should pursue MacOS and iPadOS app stores in the near future. However, I know full well that comparing Krita to Blender is ultimately unfair, they are two very different programs, and with very different situations financially. Every damn update, and there are so many spectacular features, it feels like everyone is playing catch up at this point. Focusing on new, great features would also help improve Krita’s overall media presence, similarly to Blender. I think you should focus more on features that you genuinely feel will elevate Krita to the next step, without getting too bogged down with wading through piles of bug reports. On top of that, I wish you a good recovery, I’ve seen some truly harrowing stuff regarding long Covid!įurthermore, I’m in total agreement with everything I’ve read in the post related to the future of Krita. It must be such a daunting task to be responsible for such a gigantic project, and the mountain of bug reports and feature requests must be immensely overwhelming. However, reading the latest Krita recap made me want to go back to this amazing community.įirst of all, let me just give my heartfelt thank you to every one who contributed code, with particular regard to the core team. Hello there! I haven’t been very active lately, since I haven’t been using Krita that much in the recent past.
0 Comments
Leave a Reply. |